Rules

← Play

The rules track

Eight tasks, each decided by the rules of the game rather than by anyone's opinion of a move. Nothing here needs the engine, so it works with no model loaded.

    What is not here

    No opening advice, no shape, no "good move" or "bad move", and no life-and-death — including two eyes, which looks like a rule and is not: whether a group lives is a claim about how play would go, not something the current position settles. Those need a Go teacher, and this project has decided to wait for one rather than guess convincingly.